Mar 11, 2006, 07:27 AM // 07:27
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#1
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Wilds Pathfinder
Join Date: Nov 2005
Location: London, UK
Guild: Rite Of Passage [RP]
Profession: E/Mo
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Silly Elementalist Pausing...
Anyone know why Ele's pause after doing personal-area damaging attacks like...
Frozen Burst
Flame Burst
Aftershock
etc...
It seriously ruins a lot of damage potential for spikes and stuff. I can almost understand Aftershock (because of the potential knockdown), but Frozen? The whole point of using this for my Ice build is defence.
You get agro (pvp/pve). Hit em' with Frozen, then run away under the 33% speed increase of Armour of Mist, while the enemy is hexed and moves 66% slower.
Great way to escape trouble... If you didn't stand there frozen (yourself lol) for about a second, like a complete fool after casting. Unable to do anything I might add. All the while getting pummelled by the wammo you were trying to get away from in the first place .
Just seems a bit silly to me. Can anyone explain/understand this?
Ele's seem to have so many unnecessary issues...
Last edited by frojack; Mar 11, 2006 at 07:29 AM // 07:29..
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Mar 11, 2006, 07:34 AM // 07:34
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#2
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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If the other el hits you back with a frozen burst, his warrior friends are going to have a field day on you, so your hit and run is a fair and smart tactic if you've got weak armor.
My only guess is situation assessment and checking to make sure people are still in range so you don't waste energy.
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Mar 11, 2006, 07:50 AM // 07:50
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#3
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Wilds Pathfinder
Join Date: Nov 2005
Location: London, UK
Guild: Rite Of Passage [RP]
Profession: E/Mo
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Quote:
Originally Posted by Winterclaw
If the other el hits you back with a frozen burst, his warrior friends are going to have a field day on you, so your hit and run is a fair and smart tactic if you've got weak armor.
My only guess is situation assessment and checking to make sure people are still in range so you don't waste energy.
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Yeah good point . However, if I were using this against eles (softies in general) it would be to stop them getting away .
With my additional ice armour, I would be less susceptible to wanding and a lot of other spells (not the armour ignoring ones of course), so my goal there would be a killing tactic.
As they can't get away fast, Maelstrom there asses :P. (though I suppose it would be a duel to see who can get Mael. off first. Probably better to wait for the enemy, interrupt them if your a mesmer 2nd, then cast your own .)
About the energy wasting. You only need it when your being attacked or are close to enemies so, much like the whirlwind/aftershock combo, it's pretty quick. They all have 3/4 second cast times I think.
Last edited by frojack; Mar 11, 2006 at 07:52 AM // 07:52..
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Mar 11, 2006, 08:04 AM // 08:04
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#4
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Wilds Pathfinder
Join Date: Nov 2005
Location: London, UK
Guild: Rite Of Passage [RP]
Profession: E/Mo
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On a side note, I think Anet are so afraid of buffing ele's because together, they have a huge killing potential. A team with fire, water, earth, and lighting could be devastating.
Imagine Enervating Charge/Stoning for unconditional knockdown and weakness. Deep Freeze/Searing Heat+fireball+rodgorts invo. (or whatever really) for nuking and burning. That's just the tip of the iceberg.
I know most of this is quite conditional (strip/rend enchantments or more importantly, interrupts) but there is still some seriously nasty potential .
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